So your current website - if running PHP - and it seems to work just fine. I am however working on a project, where the new servers are running on a 64 bit version of the OS. This change seem to cause a number of potential issues, and as there didn’t seem to be a resource collection the issues, I’ll try to post a few notes on the experience. Please feel free to add applicable notes and links in the comments.
Just a word of warning when using PHP and Mysql - if you’re trying to make efficient code and not utilizing all sort of frameworks and abstractions, you might be in for a small surprise in a default setting. Usually is slightly lazy and often use the mysql_fetch_assoc function. It provides each row as an associative array, and is quite convenient to work with. Recently however while optimizing some code, I figured I’d switch to using mysql_fetch_array assuming it should be more efficient.
In most web applications there’s a host of functions (or methods if speaking in the object-oriented world). It’s widely recognized, that it’s probably a good idea to name them something, which may suggest the purpose or functionality of what the function is doing, but often developers seem to fail at making a stringent naming convention. Before starting on your next big development adventure, here are a three suggested rules for naming functions.
I’ve been developing web applications for some years now, and while I make no claims to being the world greatest developer, I do figure, that I do have some solid experience which may help others or at least encourage thoughts and discussion. This is the first in a series of posts, and while it may be from a PHP developers point of view, it may applicable to other programming languages, and maybe even beyond web applications.
I’ve been refactoring and refactoring some old code, and it’s kind of odd what short-cuts (or even time bombs), you’ll find in code, which apparently wasn’t supposed to live on for years. In a now retired CMS system, we had an issue every new year, when some kind of bug would reset all “schedules” for upcoming stories and content. No-one ever got around to fix it, as the system was soon to be decommissioned - but sadly the bug did survive a few years anyway.